Giving AI Agents Real Visibility Into Unity Editor
VolxGames Unity Bridge connects Unity Editor to MCP-compatible clients such as Codex and Cursor. It exposes real editor state, runtime context, logs, assets, tests, builds, and project settings, while also enabling controlled actions inside the editor.
Built For Real Unity Workflows
Most AI workflows around Unity operate with limited context. VolxGames Unity Bridge changes that by giving external tools direct access to what is actually happening inside a live Unity project. Instead of guessing from source code alone, agents can inspect scenes, hierarchy, runtime objects, logs, packages, and editor state in real time.
Observation And Control In One Bridge
The bridge combines deep inspection with safe, controlled mutations. It supports play mode actions, scene and asset operations, component management, package workflows, project settings updates, PlayerPrefs access, and live streams for logs, events, and runtime state. With 120 MCP tools, it is designed to make Unity more observable, automatable, and usable from modern AI-assisted workflows.
- 120 MCP tools
- Works with Codex, Cursor, and other MCP-compatible clients
- Runtime, logs, events, scenes, hierarchy, assets, tests, and builds
- Controlled editor actions and project mutations
- Free and open source